Category Archives: Actionscript

Day four-hundred-and-eighteen, from Flash to HTML5

I ended up learning about HTML5 today, primary the canvas tag which does the job of Flash (for the most part). I can see how games are getting put together in HTML5 natively now. I had to learn Javascript, HTML5 … Continue reading

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Day three-hundred-and-eighty-nine, face it

I’ve spent today working with face detection / recognition within AS3/Flash. A great library has been made by Oska Wicher, just make sure you keep the face.zip file in the root (it has the algorithm in it). Active tuts have a friendly … Continue reading

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Day three-hundred-and-eighty-eight, all cut up

So I have the first part of my slider game working – it now loads in an image and cuts it up into pieces. These pieces are part of an array with a x and y reference to their position … Continue reading

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Day three-hundred-and-eighty-six, a break with some coding

I spent some time working on a sliding puzzle game in flash today – it does help working on simple games as it gives you solutions for components of larger projects. Besides that – I have a plan to make a puzzle … Continue reading

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Day three-hundred-and-sixty-three, advanced as3 notes.

I’ve covered great swathes of new stuff at work – I guess that’s what happens when you do something new for a living. Here are some notes: Regex: ^ – Indicates the beginning of a string $ – Indicates the … Continue reading

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Day three-hundred-and-sixty, flashing it out

I’m working on the flash asset today – getting the basic ground work together and the flash structure working with the narrative from yesterday. That will leave me with the artwork to do and some final polishing /testing. The asset … Continue reading

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Day three-hundred-and-fifty-eight, all in one place

I don’t know why I hadn’t done this a long time ago – but I finally took some time to put together a Google doc spreadsheet with all the code snippets for actionscript that I use, (textfields, c, display objects, … Continue reading

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Day three-hundred-and-fifty-seven, ten day deadline?

So ten days to make a game – seems unlikely since it has taken me a year so far in a the most roundabout way imaginable! But who doesn’t like a challenge! I also spent some time working with twitter … Continue reading

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Day three-hundred-and-fifty-six, photo drop.

I’ve been working with greensock’s plugin to create a photo viewer which creates polaroid picture type objects which drop onto the stage. It creates a start and end point for the animation and tween to down in the Z axis … Continue reading

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Day three-hundred-and-fifty-four, click me

Moving on from yesterday I have the custom button options working for the choices: yesChoice.addEventListener(MouseEvent.CLICK, myClickReactionYes); function myClickReactionYes (e:MouseEvent):void { trace(“Yes was clicked!”); gotoAndStop(3); } noChoice.addEventListener(MouseEvent.CLICK, myClickReactionNo); function myClickReactionNo (e:MouseEvent):void { trace(“No was clicked!”); } Almost like an old book … Continue reading

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